![]() Heavy Handed acts as a damage multiplier to our total Critical Strike Damage while we are wielding a Two-Handed Weapon (in our case, a Mace).While we have Fortify (which should be all or most of the time), Counteroffensive provides us a small multiplicative damage boost.Pit Fighter offers us a slight damage boost and some ranged damage reduction.Similar to Raid Leader, its effects stack when multiple Shouts are initiated. Guttural Yell causes all enemies in range to deal less damage when any Shout Skill is used. ![]() Raid Leader gives us percentage-based passive healing for each Shout we have active.Booming Voice to increase the uptime of all our Shout Skills.Pressure Point makes our Whirlwind occasionally inflict Vulnerable. ![]() Caged Heart of the Calculated ( Devious, Utility-World Tier III): After spending 150-200 of your Primary Resource, your next attack Stuns enemies hit for 2 seconds.Caged Heart of the Picana ( Vicious, Offensive): Critical Strikes electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage.Skills that consume Life deal 10-20% increased damage. Caged Heart of the Dark Dance ( Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead of your Primary Resource.Stored damage is increased by 10% per second. Then, the absorbed damage erupts onto surrounding enemies. Caged Heart of The Barber ( Wrathful, Super-World Tier III): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target.When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies. ![]() ![]()
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